NodeFlow — Corona Asset Conversion System for Blender Cycles
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Your Corona assets. In Blender. Instantly.

Convert 3ds Max (Corona Renderer) assets into Blender-ready scenes automatically — with materials, geometry and textures preserved.

Before

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After

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Your Corona assets    |    In Blender    |    Instantly

Convert 3ds Max (Corona Renderer) assets into Blender-ready scenes automatically — with materials, geometry and textures preserved.

No rebuilding. No manual shader work. No pipeline pain.

WHAT IS NODEFLOW

Bridge your Corona asset library into Blender

NodeFlow is a conversion system that translates 3ds Max Corona assets into Blender-ready formats.

It currently supports:

  • Corona material → Blender Cycles material conversion
  • Geometry transfer with UV preservation
  • Texture mapping migration
  • Scene hierarchy import (basic support)

THE PROBLEM

Asset migration is slow, repetitive and error-prone

If you work with Corona Renderer, you already know:

  • materials must be rebuilt in Blender
  • texture setups break during export
  • shader logic is lost
  • asset libraries cannot be reused directly

This makes switching or hybrid pipelines extremely expensive.

THE SOLUTION

NodeFlow automates asset translation

NodeFlow converts your existing Corona assets into Blender-compatible ones:

  • shading networks are rebuilt automatically
  • textures are preserved and relinked
  • geometry transfers cleanly
  • asset structure is maintained

Your existing library becomes usable in Blender.

WHAT GETS CONVERTED

Asset conversion pipeline

  • Corona materials → Cycles node materials
  • Diffuse / reflection / roughness mapping
  • Geometry + UVs
  • Texture references
  • Basic scene structure

ROADMAP

Coming soon

  • Light conversion (Corona → Cycles)
  • Camera transfer system

WHO IT IS FOR

NodeFlow is built for:

  • ArchViz artists
  • 3ds Max / Corona users
  • Blender freelancers
  • CG studios
  • Asset pipeline teams

WHY NODEFLOW

Turn your Corona library into Blender-ready assets

  • Save hours per asset
  • Avoid manual shader rebuilding
  • Reuse existing Corona libraries
  • Speed up pipeline migration
  • Standardize asset workflows

PRICING

System works in free test mode, the pricing will be available later

DEFINITION

What is 1 conversion?

  • 1 conversion = 1 Corona asset processed into Blender:
  • up to 150 objects
  • up to 150 materials
  • textures included

Start building your Blender pipeline — without rebuilding everything

Stop rebuilding your library manually

Start using NodeFlow to bring your assets into Blender in minutes