Changelog
Release history for NodeFlow components.
Kelvin color temperature for lights (incl. Blender 5); optimization; velour/fabric improvements; fix Legacy PBR metal heuristic; CoronaMultiMap support; bitmap crop; CoronaLightMtl completed
Rewritten as native C++ plugin, auto-build for 3ds Max 2022-2027; CoronaMultiMap support in vertex-color baker
corona_export.ms v4.7 update
Fabric/velour material conversion improvements
Lights import support
Light sizes and measures corrected; lights testing
CoronaSkinMtl support; Hue Tint for Color_Correction; Translucency Color fix; fabrics, sheen, Corona Ray Switch and Corona lights -> Cycles (v2.5.75 skipped)
Corona lights export to Blender Cycles; sun corrected; light sizes and measures corrected
Corona Ray Switch -> Blender Cycles support
Sheen support added
Export all amt_* map-amount params for CoronaMtl; fix Color_Correction Hue Tint property names
Long names 3ds Max -> Blender completed
Material names correction fixes
Long material names support for 3ds Max models
Long material names support: sanitized _safe_name matching in append/assign
First standalone release: Window/Crossing Select split out of main Blender addon; downloadable as separate plugin
CoronaSkinMtl base support added
.dlu registration fixes, waits for load
Plugin architecture rework
Fix plugin behavior after 3ds Max restart; crash fix
Builds for 3ds Max 2024 and 2025
First client release of NodeFlowPlugin.dlu
First addon release
Auto-arrange nodes in clean columns after build
thin_walled = pure Translucent BSDF (Factor=1.0)
thin_walled = normal flip + Translucent BSDF mix
Fix thin_walled darkness: flip normal instead of Translucent BSDF
Fix thin_walled backface darkening via Geometry.Backfacing
thin_walled auto-translucency for foliage materials
Volume Absorption for colored glass/liquids
Fix glass Base Color using lerp instead of threshold check
Fix Color_Correction Brightness/Contrast scale
Legacy PBR Mix pattern detection + Glass BSDF
Metal+Transparent Mix Shader for CoronaLegacyMtl with Refr. color mask
Jobs queue improved; fix double Base Color and spurious Transmission for metallic CoronaLegacyMtl
Batch of key conversion changes
Rotation-aware offset formula (delta via cos/sin of rotation)
Fixed texture offset formula
Fix tiling mode: correct property names and mapping (CLIP/REPEAT/MIRROR/EXTEND)
Fix offset calculation when rotation is set in CoronaBitmap
Fix UVW coordinate correspondence 3ds Max <-> Blender
UVW mapping correction
Rotation & hue handling
Texture rotation fix
Texture rotation support
Large batch of conversion updates
Brightness & contrast correction
New translucency handling
New data for color correction; Per-user jobs
Fix Non-Color colorspace for Normal and Displacement textures
Fix MultiTexture vertex color attribute name: Col -> Attribute
MultiTexture support; UV/map channel support 3ds Max -> Blender; balance handling
Initial version (v1)