Not every development update needs a node graph or a benchmark.
Sometimes it's just two tired developers looking at the screen and realizing that something they've been working on finally works. :)
This time, it's an important one.
We're working on reverse conversion from Blender to 3ds Max.
NodeFlow Platform originally started with a clear goal: make it easier to bring existing 3ds Max assets into Blender without rebuilding everything manually.
But from the beginning, the bigger idea was never just a one-way converter. We want to build a bridge between 3D ecosystems and give artists more freedom to move between the tools they use.
3ds Max → Blender is already here.
Now we're working on the other direction: Blender → 3ds Max.
It's still in development and there is plenty of testing ahead. But the first pieces are working.
And yes — that's why we look tired and happy at the same time. 😄
The bridge is becoming two-way.